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		<title>Motion in Place presentation at ISEA</title>
		<link>http://bhaptic.net/archives/214</link>
		<comments>http://bhaptic.net/archives/214#comments</comments>
		<pubDate>Sat, 17 Sep 2011 13:08:39 +0000</pubDate>
		<dc:creator>Kirk</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://bhaptic.net/?p=214</guid>
		<description><![CDATA[Architects long ago realised that it is not possible to get a proper understanding of a location by simply looking at drawings or images; that we need to move around a building in order to understand it. Traditionally, they would build 3D models to allow people to look at places from different viewpoints. Recently, many have turned to digital models and techniques enabling virtual fly-throughs, yet these digital resources cannot replace embodied understanding of place...]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Kirk Woolford will present a paper on the application of motion capture technologies to understanding of human movement in archeological research as part of the International Society of Electronic Arts (ISEA) annual conference in being held in Istanbul. The paper is part of the Locative Media and Interaction panel on September 20, 2011.</p>
<p>A version of the paper can be found online at:</p>
<p><a title="http://isea2011.sabanciuniv.edu/paper/motion-place-platform-virtual-representations-iron-age-movement" href="http://isea2011.sabanciuniv.edu/paper/motion-place-platform-virtual-representations-iron-age-movement" target="_blank">http://isea2011.sabanciuniv.edu/paper/motion-place-platform-virtual-representations-iron-age-movement</a></p>
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		<title>Sally Jane Norman and Kirk Woolford keynote at Digital Futures in Dance</title>
		<link>http://bhaptic.net/archives/96</link>
		<comments>http://bhaptic.net/archives/96#comments</comments>
		<pubDate>Tue, 06 Sep 2011 16:33:46 +0000</pubDate>
		<dc:creator>Kirk</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://bhaptic.net/?p=96</guid>
		<description><![CDATA[Sally Jane Norman and Kirk Woolford will be delivering a keynote presentation on Motion in Place during the "New Technology and Choreographic Thinking" sessions at the Digital Futures in Dance conference.]]></description>
			<content:encoded><![CDATA[<p><a href="http://bhaptic.net/wp-content/uploads/2011/09/Screen-shot-2011-09-06-at-16.59.19.png"><img class="alignnone size-full wp-image-100" title="Digital Futures in Dance" src="http://bhaptic.net/wp-content/uploads/2011/09/Screen-shot-2011-09-06-at-16.59.19.png" alt="" width="852" height="438" /></a></p>
<p>&nbsp;</p>
<p>Sally Jane Norman and Kirk Woolford will be delivering a keynote presentation on Motion in Place during the &#8220;New Technology and Choreographic Thinking&#8221; sessions at the Digital Futures in Dance conference.</p>
<p><a title="Digital Futures in Dance" href="http://digitalfuturesindance.org.uk/?page_id=25#top">http://digitalfuturesindance.org.uk/?page_id=25#top</a></p>
<p>Motion in Place<br />
with Sally Jane Norman &amp; Kirk Woolford<br />
Friday 9th September</p>
<p>Human motion tracking need no longer be confined to normative lab or studio spaces, but is henceforth accommodated by systems deployed “in the field”. Motion capture platforms assembling distributed and hybrid resources are expanding the dance scene into new territories and prompting novel interdisciplinary encounters. The AHRC-funded Motion in Place Platform draws together dancers, media and sound artists and theorists, hard- and software designers, and archaeologists, to collaboratively develop technological prototypes and creative insights into the site-specific spatial and temporal layerings of movement in place.</p>
<p>Biographies:<br />
Sally Jane Norman is a theorist (Doctorat d’état, Paris III) and practitioner, Professor of Performance Technologies and founding Director of the Attenborough Centre for the Creative Arts. Her research on embodiment and technologies in the performing arts has involved collaborations with the Institut International de la Marionnette in Charleville-Mézières (Motion Capture e-Motion Capture workshop), Studio for Electro-Instrumental Music in Amsterdam (Touch Festival and STEIM Artistic Co-Direction), and Zentrum für Kunst und Medientechnologie in Karlsruhe (EU Extended Performance project). Sally Jane launched an interdisciplinary motion capture research strand as founding Director of Culture Lab at Newcastle University (2004-09), before moving to Sussex in 2010.</p>
<p>Kirk Woolford is an artist/designer and software developer who works closely with digital and creative industries and has taught in Media Arts, Design, Fine Art, and Choreography programs in Germany, Holland, the US and UK. Kirk’s practice-led research has been exhibited in international venues including Shanghai eArts, ARCO Madrid, Art Cologne, P.S.1. (MoMA), Venice Biennale, Ars Electronica, ISEA, and SIGGRAPH. He has collaborated on performances with Diller+Scofidio, Charleroi Danses, igloo, Susan Kozel, Frederique Flamand, Fabrizio Plessi, and others. He has worked with various forms of electromagnetic, optical, and inertial motion capture since 1995, and is currently pursuing this research as Principal Investigator on the AHRC Motion in Place Platform.</p>
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		</item>
		<item>
		<title>University of Sussex</title>
		<link>http://bhaptic.net/archives/34</link>
		<comments>http://bhaptic.net/archives/34#comments</comments>
		<pubDate>Thu, 26 May 2011 17:01:52 +0000</pubDate>
		<dc:creator>Kirk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bhaptic.net/?p=34</guid>
		<description><![CDATA[Please see my School of Media, Film and Music page at the University of Sussex: http://www.sussex.ac.uk/mfm/people/mediaandfilm/person/228851]]></description>
			<content:encoded><![CDATA[<p>Please see my School of Media, Film and Music page at the University of Sussex:</p>
<p><a title="University of Sussex faculty page" href="http://www.sussex.ac.uk/mfm/people/mediaandfilm/person/228851" target="_blank"><br />
</a></p>
<p><a title="University of Sussex faculty page" href="http://www.sussex.ac.uk/mfm/people/mediaandfilm/person/228851" target="_blank">http://www.sussex.ac.uk/mfm/people/mediaandfilm/person/228851</a></p>
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		</item>
		<item>
		<title>Motion in Place</title>
		<link>http://bhaptic.net/archives/31</link>
		<comments>http://bhaptic.net/archives/31#comments</comments>
		<pubDate>Thu, 26 May 2011 16:59:32 +0000</pubDate>
		<dc:creator>Kirk</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://bhaptic.net/?p=31</guid>
		<description><![CDATA[&#160; Please look at the Motion in Place Platform website for more information: http://www.motioninplace.org/]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://bhaptic.net/wp-content/uploads/2011/05/DSC_2753.jpg"><img class="size-medium wp-image-38" title="DSC_2753" src="http://bhaptic.net/wp-content/uploads/2011/05/DSC_2753-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p>&nbsp;</p>
<p style="text-align: left;">Please look at the Motion in Place Platform website for more information:</p>
<p style="text-align: left;"><a title="http://www.motioninplace.org/" href="http://www.motioninplace.org/" target="_blank">http://www.motioninplace.org/</a></p>
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		<title>Echo Locations</title>
		<link>http://bhaptic.net/archives/160</link>
		<comments>http://bhaptic.net/archives/160#comments</comments>
		<pubDate>Sun, 13 Sep 2009 21:35:23 +0000</pubDate>
		<dc:creator>Kirk</dc:creator>
				<category><![CDATA[Installations]]></category>

		<guid isPermaLink="false">http://bhaptic.net/?p=160</guid>
		<description><![CDATA[The echo locations project is a series of site-specific installations utilising motion sensing to invite observers to slow down, give the site their attention, and be still long enough for ghostly images to form of how people have moved through the site in the past.]]></description>
			<content:encoded><![CDATA[<div class='two_third'>
					<p>The echo locations project is a series of site-specific installations utilising motion sensing to invite observers to slow down, give the site their attention, and be still long enough for ghostly images to form of how people have moved through the site in the past.</p>
<p>MOVING IMAGES
The Echo Locations projects build on the motion capture, particle systems, and slow interaction techniques developed for Will.0.w1sp. However, whereas the Will.0.w1sp characters moved through motion sequences captured in a studio, Echo Locations makes a stronger link to specific locations by capturing motion on site. The characters recreated by the particle software then become similar to ghosts, repeating movements which once occurred in the site. The software driving the particle systems creates chains of movement sequences and randomly drops in a sequence from either the original Will.0.w1sp performances, or from an earlier Echo Location. These chance movement sequences form a link between the location, the history of the location, and the history of the project. Just as with the original Will.0.w1sp, installations, if a visitor chases after the ghosts or “Echos”, they flee from that particular location and either reemerge in another location on the site, or scatter into seemingly random forms. Only when visitors to the site are still and quiet will they reform and return to their movements. The intention of the piece is to use interaction to make visitors reflect on their personal impact on an environment as they move through a location and to hint at its history. The movement choreography and styling of the echo characters is intended to hold visitor’s attention long enough for them to become aware of the environment, and the locations of individual screens are chosen as much for visual impact, as for their ability to communicate the former, and current, life of the location.</p>
<p>MOVING AUDIO
The installations uses sound in an attempt to awaken curiosity and invite visitors to various locations on the site. The audio environment mixes samples recorded onsite together with simple melodies to create feelings of past inhabitants – whether they be quiet and contemplative as in the case of the ruins of a 6th C Catholic Church overlooking Morecambe Bay, or very loud as in the case of the Storey Institute when the building was owned by the Mechanic’s guilde. The installations also use Will.0.w1sp’s granular synthesis code to generate audio from the movement data. If visitors to the site are cam and still, this data is played out very melodically, but if visitors move around or make sound of their own, the sound from the particle flows becomes very sharp, aggressive scratches and hisses. Just as the motion of the particle dancers evoke the site’s past history, so does the audio environment.</p>
<p>&nbsp;</p>
<p><a title="SIGGRAPH 2008 Art Show Catalog" href="http://dl.acm.org/citation.cfm?id=1400431"><em>Text from SIGGRAPH&#8217;08 catalog</em></a></p>
<p>&nbsp;</p>
				</div>
<div class='one_third last'>
					<a href="http://bhaptic.net/wp-content/uploads/2011/05/Echo_Graph-1024.jpg"><img class="alignnone size-medium wp-image-110" title="Echo_Graph 1024" src="http://bhaptic.net/wp-content/uploads/2011/05/Echo_Graph-1024-300x107.jpg" alt="" width="300" height="107" /></a></p>
<p><a href="http://bhaptic.net/wp-content/uploads/2011/05/D208114.jpg"><img title="_D208114" src="http://bhaptic.net/wp-content/uploads/2011/05/D208114-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p><a href="http://bhaptic.net/wp-content/uploads/2011/05/Kines_4.jpg"><img class="alignnone size-medium wp-image-146" title="Kines_4" src="http://bhaptic.net/wp-content/uploads/2011/05/Kines_4-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>&nbsp;</p>
<p><strong>EXHIBITIONS:</strong></p>
<p>Echo Locations was included in the SIGGRAPH 2008 Art and Design &#8220;Slow Art&#8221; exhibition and an Austin Texas version was commissioned specifically for the SxSWi (South by Southwest Interactive) Frog Design Party in 2009.</p>
<p>&nbsp;</p>
<p><strong>Credits:</strong></p>
<p>Direction and Graphics: Kirk Woolford</p>
<p>Music: Carlos Guedes</p>
<p>Dance: Patrizia Penev and Charlotte Griffin</p>
				</div><div class='clear'></div>
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		<item>
		<title>Will.0.W1sp</title>
		<link>http://bhaptic.net/archives/176</link>
		<comments>http://bhaptic.net/archives/176#comments</comments>
		<pubDate>Thu, 13 Sep 2007 22:05:02 +0000</pubDate>
		<dc:creator>Kirk</dc:creator>
				<category><![CDATA[Installations]]></category>

		<guid isPermaLink="false">http://bhaptic.net/?p=176</guid>
		<description><![CDATA[Will.0.W1sp is an interactive dance installation using real-time particle systems to draw characters which move with human motion, but have no set form. The characters are composed of  dots and lines like fireflies moving smoothly around an environment. They have their own drifting, flowing movement, but also follow digitised human motions around a large curved screen allowing them to grow to human scale and still have enough to space to move and avoid visitors,. The installation uses a combination of video tracking and motion sensors to watch the visitors to its space. This paper explains the concept and construction of the installation.]]></description>
			<content:encoded><![CDATA[<div class='two_third'>
					<p>Will-o’-the-whisp, Irrlicht, Candelas, nearly every culture has a name for the mysterious blue white lights seen drifting through marshes and meadows. Whether they are lights of trooping faeries, wandering souls, or glowing swamp gas, they all exhibit the same behavior. They dance ahead of people, but when approached, they vanish and reappear just out of reach. According to most legends chasing a whisp can have disastrous effects. Chasers are led further and further into the wilds until they are lost – physically as well as spiritually. Many a legend speaks of unwary travelers who follow the whisps into another world only to find they can never return to this one. <em>Will.0.w1sp</em> creates its own amorphous lights. These lights can take the form and movement of human dancers, however, as with their legendary namesake, they scatter and reform if chased.</p>
<p><strong>Overview:</strong></p>
<p><strong></strong><em>Will.0.W1sp</em> is an interactive installation based on real-time particle systems moving dots and lines like fireflies smoothly around an environment. The particles have their own drifting, flowing movement, but also follow digitised human motions. The central point of the environment is a 2x6m curved screen. This screen allows the whisps to be projected at human scale but gives them enough to space to move and avoid visitors, as well as the ability to fill a visitor’s entire field of view when they scatter. The installation uses a combination of video tracking and motion sensors to watch the visitors. If visitors are moving quickly in the space, the installation makes the particle flow erratic. If a visitor moves quickly toward a whisp, it explodes.</p>
<p><strong>Motion:</strong></p>
<p>The installation uses captured human motion in an attempt to engage the viewer in a deep, pre-conscious level. When the viewer is calm, the motion of the whisp dancers makes the viewer want to join in and move with dance. However, because the dancing shape has no solid form, it is able to draw itself based on how and where the viewer moves. It can follow its pre-recorded motions more or less closely and scatter and reform as desired.</p>
<p><strong>Sound:</strong></p>
<p>While the installation attempts to present human movement without human beings, it also pulls visitors into a sonic atmosphere somewhere between installation space and some space outdoors at night. The installation sound has underlying melodies punctuated by crickets, goat bells, and scruffing sounds from heavy creatures moving in the dark. All this is generated and mixed live by software which watches the flow and positions of the particles in the space.</p>
<p>&nbsp;</p>
<p><strong>Presentation:</strong></p>
<p>The project is presented on a custom designed screen. The screen is slightly larger taller than a human and curves slightly from center to the edges. This keeps the images at a human scale while completely filling the audience’s field of vision. At the same time, it allows movement at the edges to shift and disperse more quickly than movement in the center. The screen is much wider than standard high-def format (2.2m x 6.0m) to create more space for the image to shift and flow. It is driven by 2 synched video projectors.</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p><a href="http://bhaptic.net/wp-content/uploads/2011/05/W_Trio_780.jpg"><img class="alignnone size-medium wp-image-59" title="W_Trio_780" src="http://bhaptic.net/wp-content/uploads/2011/05/W_Trio_780-300x138.jpg" alt="" width="300" height="138" /></a></p>
<p>&nbsp;</p>
<p><strong>EXHIBITIONS:</strong></p>
<p>Oct 19-Nov 10, 2007:   “Digital Arts and Magical Moments Ars Electronica Exhibition”, Shanghai eArts, Shanghai, China</p>
<p>Sep 25-27, 2007:          ACM Multimedia Interactive Arts Program, ACM Multimedia 2007, Augsburg, DE</p>
<p>May  10-12, 2007:         Futurevisual, Futuresonic Festival, Manchester, UK</p>
<p>Apr 27-May 25, 2007:    Inspiration to Order, the gallery at Wimbledon College of Art, London, UK</p>
<p>Oct 9-Nov 5, 2006:       Inspiration to Order, California State University, Stanislas, US</p>
<p>Sep  3-6, 2006:             Digital Resources for the Humanities &amp; Arts, Dartington, UK</p>
<p>Feb 9-13, 2006:            Vida 8.0 Art and Artificial Life, ARCO’06 Madrid, ES</p>
<p>Sep 4, 2005:                “Listening Between the Lines”, live performance, Ars Electronica, Linz, AU</p>
<p>July 14, 2005:               Dance Shorts, Overtom301, Amsterdam, NL</p>
<p>March 16-18, 2005:       Waag Society for Old and New Media, Amsterdam, NL</p>
<p><strong> </strong></p>
<p><strong>Preview:</strong></p>
<p>July 4, 2004:                 Mediamatic Salon, Mediamatic, Amsterdam, NL</p>
<p>Dec 16-20, 2002:          Monaco Danse Forum, Monte Carlo, Monaco</p>
<p>&nbsp;</p>
<p><strong>Credits:</strong></p>
<p>Concept/direction:      Kirk Woolford</p>
<p>Sound:                         Carlos Guedes</p>
<p>Movement:                 Ailed Izurieta,</p>
<p>Patrizia Penev,</p>
<p>Marjolein Vogels</p>
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		<title>CyberSM</title>
		<link>http://bhaptic.net/archives/189</link>
		<comments>http://bhaptic.net/archives/189#comments</comments>
		<pubDate>Wed, 14 Sep 1994 07:59:23 +0000</pubDate>
		<dc:creator>Kirk</dc:creator>
				<category><![CDATA[Installations]]></category>

		<guid isPermaLink="false">http://bhaptic.net/?p=189</guid>
		<description><![CDATA[The cyberSM™ project is an attempt to create a real time, visual, auditory, and tactile communication in the world of cyberspace. In this cyberSM™ experiment, the user begins to experience what others have only talked about for years: live, tactile communication through a computer environment. CyberSM expands upon text based virtual environments, such as Minitel, MUDs, or most BBSs. It takes the next logical step toward true telepresence by employing 3D graphics, live audio, and direct physical stimulation to allow participants to “touch” each other over physical distances. ]]></description>
			<content:encoded><![CDATA[<div class='two_third'>
					<p><strong>CyberSM™</strong>
<strong> Stahl Stenslie and Kirk Woolford</strong></p>
<p><strong>1993-1994</strong></p>
<p>&nbsp;</p>
<p><strong>CyberSM</strong> was based on Sado-Masochistic role playing, after all, V.R. equipment has always looked similar to S&amp;M fetish fashion. The first motion tracking suit was a full-bodied black leather suit covered with shiny chrome plates. Through the CyberSM system, participants built a virtual body linked to their own body. They then handed this virtual body, and to a degree, control of their physical body to the other participant while gaining control of the other participant&#8217;s body. The CyberSM system included two suits worn by the participants, a database of 3-D scans used to build the virtual bodies and 2 computers connected with international ISDN telephone lines. Once the participants put on one of the suits, they built a virtual body by picking from the database. When ready, the computers exchanged these proxies, and each participant received the other participant&#8217;s body on the screen in front of them. By rotating and zooming the virtual body, participants could place pointer over regions of the virtual body. When the participant clicked a button, the computer transmitted this &#8220;touch&#8221; over the ISDN lines to the owner of the virtual body. The remote computer translated this &#8220;touch&#8221; into a physical impulse (vibration or electric shock) generated by the remote participant&#8217;s suit. In order to give a greater sense of the other person&#8217;s presence, we included a voice connection between the sites, allowing participants to speak to each other. We quickly learned that transmitting a single touch, even one so strong as an electric shock, was no match for the com&#8217;munications abilities of a telephone. The system functioned amazingly well as long as both participants spoke the same language. However, during the first exhibition of CyberSM, we had a participant in Paris who spoke only French, and a participant in Cologne who spoke German and English. After they pushed a couple buttons, and mumbled to each other, they got bored and asked somebody to take the &#8220;silly suits&#8221; off them. I then realized that we had created method of illustrating a telephone conversation with touch. The project allowed people to &#8220;touch&#8221; each other over a network, but the form of the touch was too limited to allow them to carry on a dialogue. They fell back upon the skills they learned through years of talking on telephones.</p>
<p>&nbsp;</p>
<p>In order to create a more fulfilling touch over a network, Stahl and I began work on CyberSM III. Aside from many technical changes, CyberSM III changed the interface from a pointer and model of the body, to the physical body as an interface itself. In CyberSM III, the participants touched their own bodies in order to touch the other participant. The suits built for CyberSM III included various touch zones. When the participant touched one of these zones, their computer measured how long the zone was touched and translated this into an intensity for the stimulation at this point. To further enhance the sensation, CyberSM III, stored the last three touches and played all three out simultaneously through The CyberSM projects, confronted not only problems of using the human body as an interface, but cultural perceptions of touch as well. The first, and most obvious cultural problem is our relationship to touch between two people. Because the most common touch between people, indeed for many people, the only touch between people, is sexual, CyberSM was immediately named the first functional cybersex system, and magazines and television programs were full of the distorted capabilities of the amazing CyberSM system (&#8220;4,ooo volts of electricity pulsing up and down your legs,&#8221; claimed one magazine). However, aside from the media hype, everyone who tried on the suits agreed they were interesting, but far from fulfilling. The suits could only control a very limited number of stimulators, so we placed these stimulators on either the most sensitive regions of the body, or regions which best fit the construction of the suit. When we touch each other, the location and quality of the touch convey more meaning than the simple act of touching. The suits design never allowed this kind of subtlety.</p>
<p>&nbsp;</p>
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<p><a href="http://bhaptic.net/wp-content/uploads/2011/09/Cyber2.gif"><img class="alignnone size-medium wp-image-195" title="Cyber2" src="http://bhaptic.net/wp-content/uploads/2011/09/Cyber2-300x224.gif" alt="" width="300" height="224" /></a></p>
<p><a href="http://bhaptic.net/wp-content/uploads/2011/09/prinz.gif"><img class="alignnone size-full wp-image-194" title="prinz" src="http://bhaptic.net/wp-content/uploads/2011/09/prinz.gif" alt="" width="298" height="400" /></a></p>
<p><strong>EXHIBITIONS:</strong></p>
<p>1993: Voyages Virtuels, Paris</p>
<p>1994: Planet Sex Ball, London</p>
<p>1994: Boulevard Biolek, (Live Broadcast)</p>
<p>&nbsp;</p>
<p><strong>Credits:</strong></p>
<p>Concept and Direction: Kirk Woolford and Stahl Stenslie</p>
<p>&nbsp;</p>
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